cARica: enhancing travelling experiences in wonosobo through location-based mobile augmented reality

Main Article Content

Dhanar Intan Surya Saputra
Lilis Murjiatiningsih
Hellik Hermawan
Sitaresmi Wahyu Handani
Andik Wijanarko

Abstract

Wonosobo, as a Regency in Central Java Province, Indonesia, has attractions including the Dieng Plateau Theater Kalianget, and Menjer Lake. The research is intended to provide more experience for tourists who visit the tour through Location-Based Mobile Augmented Reality (MAR), an application we developed, cARica. This application includes experience travelling in Wonosobo and is aware of other information displayed through AR content. It was an alternative medium for tourism promotion to be easy, attractive, and inexpensive. It is a practical guide to attract tourists to visit tourist sites. In its development, we use the prototyping method so that each stage is carried out under the procedures that have been prepared. To get the point of Interest (PoI) points of tourist sites, use Global Positioning System (GPS) data taken through Google Maps to get the Latitude and Longitude of each object. The results of this study present that cARica is a Location-Based Mobile Augmented Reality service platform that can be accessed using an Android smartphone and has three-dimensional animated character content with the Wonosobo regency icon. cARica is a form of innovation in providing exceptional services and experiences for tourists and has the potential to be continuously developed.

Downloads

Download data is not yet available.

Article Details

How to Cite
[1]
D. I. S. Saputra, L. . Murjiatiningsih, H. . Hermawan, S. W. . Handani, and A. . Wijanarko, “cARica: enhancing travelling experiences in wonosobo through location-based mobile augmented reality”, J. Soft Comput. Explor., vol. 4, no. 1, Jan. 2023.
Section
Articles

References

D. I. S. Saputra, E. Utami, and A. Sunyoto, “Penerapan Mobile Augmented Reality Berbasis Cloud Computing Pada Harian Umum Radar Banyumas,” 2015.

D. I. S. Saputra, “Mobile Augmented Reality Berbasis Cloud Computing.” Amerta Media, 2020.

G. Becker, “Challenge Drama & Social Engagement: Designing Mobile Augmented Reality Experiences,” Imaging 2000, 2011.

D. Marimon et al., “MobiAR: Tourist Experiences through Mobile Augmented Reality,” Inf. Commun. Technol. Tour., 2010.

Z. Yovcheva, D. Buhalis, and C. Gatzidis, “Engineering Augmented Tourism Experiences,” 2013. doi: 10.1007/978-3-642-36309-2_3.

I. Tahyudin, C. Science, and U. A. Purwokerto, “The response of nature tourism visitor using virtual reality application in cilacap regency of Indonesia,” J. Glob. Tour. Res., vol. 5, no. 1, pp. 63–68, 2020.

D.-I. Han, T. Jung, and A. Gibson, “Dublin AR: Implementing Augmented Reality (AR) in Tourism,” in Information and Communication Technologies in Tourism 2014, 2014, pp. 511–523. doi: 10.1007/978-3-319-03973-2_37.

I. Tahyudin and D. Saputra, “A Response Analysis of Mobile Augmented Reality Application for Tourism Objects,” Int. J. Electr. Comput. Eng., vol. 7, pp. 3500–3506, 2017, doi: 10.11591/ijece.v7i6.pp3500-3506.

S. Wang, J. Min, and B. Yi, “Location Based Services for Mobiles :Technologies and Standards,” Proc. IEEE ICC 2008, (Beijing, China), 2008.

I. Tahyudin and D. Saputra, “Implementation of a Mobile Augmented Reality Application with Location Based Service for Exploring Tourism Objects,” in The International Conference on Big Data and Advanced Wireless Technologie, 2016, pp. 1–5. doi: 10.1145/3010089.3010130.

K. Budiman and Y. N. Ifriza, “Analysis of earthquake forecasting using random forest,” J. Soft Comput. Explor., vol. 2, no. 2, pp. 153–162, 2021.

D. Quercia, N. Lathia, F. Calabrese, G. Lorenzo, and J. Crowcroft, “Recommending Social Events from Mobile Phone Location Data,” 2010, pp. 971–976. doi: 10.1109/ICDM.2010.152.

D. Mustofa, D. Arifudin, A. Setyanto, D. I. S. Saputra, and A. Wirasto, “The Bellman-Ford Algorithm Search for the Best Routes to Tourist Attractions amid the COVID-19 Pandemic,” Webology, vol. 19, no. 2, pp. 985–996, 2022.

G. Wiro Sasmito and F. Hadiansah, “Implementasi Location Based Service Rute Objek Wisata Tegal,” J. INFOTEL - Inform. Telekomun. Elektron., vol. 7, p. 107, 2015, doi: 10.20895/infotel.v7i2.37.

I. Tahyudin and D. I. S. Saputra, “Aplikasi Augmented Reality (Ar) Sebagai Inovasi Promosi Objek Wisata di Kabupaten Purbalingga,” in Seminar Nasional Informatika (SNIf), 2017, vol. 1, no. 1, pp. 660–665.

H. Syamsul, “Prospek Pepaya Gunung (Carica Pubescens) dari Sikunang, Pegunungan Dieng, Wonosobo,” in Seminar Sehari: Menggali Potensi dan Meningkatkan Prospek Tanaman Hortikultura Menuju Ketahanan Pangan, 2001.

H. Sudirman, E. Retnadi, and R. Kurniawati, “Perancangan Program Aplikasi Transaksi Pembayaran SPP, UTS dan UAS Menggunakan Metode Analisis dan Desain Berorientasi Objek Model Unified Approach (UA),” J. Algoritm., vol. 9, no. 1, pp. 154–162, 2012, doi: 10.33364/algoritma/v.9-1.154.

R. Naufalia, S. A. Usman, and C. L. Bambang, “Analysis and development of company business processes using business process model notation (case study of PT Datacomm Diangraha),” J. Soft Comput. Explor., vol. 2, no. 2, pp. 135–142, 2021.

J. HM, Sistem Informasi Keperilakuan. Yogyakarta: Andi Offset, 2007.

S. Handani, D. Saputra, Hasirun, R. Arino, and G. Ramadhan, “Sentiment Analysis for Go-Jek on Google Play Store,” J. Phys. Conf. Ser., vol. 1196, p. 12032, 2019, doi: 10.1088/1742-6596/1196/1/012032.

H. Herdiansyah, Metodologi Penelitian Kualitatif untuk Ilmu-Ilmu Sosial. Jakarta: Salemba Humanika, 2010.

D. R. Damayanti, S. Wicaksono, M. F. Al Hakim, J. Jumanto, S. Subhan, and Y. N. Ifriza, “Rainfall prediction in Blora regency using mamdani’s fuzzy inference system,” J. Soft Comput. Explor., vol. 3, no. 1, pp. 62–69, 2022.

Berlilana, D. I. S. Saputra, and S. W. Widayat, “Mobile Application ‘Pramuka dalam Android’ sebagai Media Pendukung Pembelajaran Materi Pramuka,” 2015.

M. Rahman, “Game Development with Unity,” 2017, pp. 207–226. doi: 10.1007/978-1-4842-2316-1_7.

D. S. Saputra and D. Manongga, “The Concept and Future of Intelligent Personal Assistant Based on Artificial Autonomy for Gamers in Indonesia,” Des. Eng., vol. 1956, 1940.

R. E. Saputro and D. I. S. Saputra, “Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality,” J. Buana Inform., vol. 6, no. 2, 2015.

Y. Mz, “Evaluasi Penggunaan Website Universitas Janabadra dengan Menggunakan Metode Usability Testing,” J. Inf. interaktif, vol. 1, 2016.

H. Hermawan, D. I. S. Saputra, and A. Hariawan, “Markerless Augmented Reality Motorcycle Engine Using Database for Interactive Online Learning Media,” Int. J. Mech. Eng., vol. 7, no. 1, pp. 515–523, 2022.

Abstract viewed = 381 times